
‘Chain Factor‘ feels like a mixture between Tetris and connect four where you must arrange numbered discs into rows and columns. When the numbers shown on the discs correspond to the size of the row or column it sits in, the tile disappears. For instance, if a tile shows a ’4′, then when there are four discs sitting in a horizontal or vertical line, the ’4′ disc(s) will disappear. The discs are numbered from 1 to 7, with a few grey unnumbered ones chucked in there to mix things up. Each time a numbered disc is destroyed next to a grey disc, it is weakened and after two discs have been destroyed next to it, it becomes a numbered disc. After each disc is destroyed you are awarded points, but getting chains of discs disappearing when they fall and set each other off is where the real points are. To begin with I played basic mode, but I soon delved into ‘Power’ and ‘Survival’. Each mode is basically the same, with a few ‘Powers’ to choose from, which each do beneficial things. To activate the powers you generally must reach levels of energy, which is awarded through combos.
It’s pretty easy to get the hang of, and each time I played I improved on my previous high score. Try and avoid creating large areas of grey discs and lines of ’1′ or ’2′ numbered discs, which are both hard to get rid of. Number 1 discs can be dangerous, but also very useful for dropping on top of grey discs to crack them. On first impressions, it seems luck is the main factor in getting combos and therefore lots of points (and energy, if playing in ‘Power’ or ‘Survival’ modes), but I’m sure it’s possible to plan in advance once you get good. One of the things I like about this game are the ideas and motives of the people who made it. You won’t find any ads on the Chain Factor website and you don’t have to pay to play. This an ad free gem in a realm where almost every available surface is covered with Google ads. The site even has a different quote from a smart person on the front page everyday! I later found this in the game’s FAQ, a scalding criticism of the gaming industry:
…the creative power of games is being held hostage by the conservative forces of the marketplace. For years, the mainstream games industry has fed us a steady stream of lowest-common-denominator drivel: brightly colored mascots scampering around childish fantasy lands; hyper-violent, testosterone-soaked war simulators; vacuous, marketing-driven movie spin-offs; and the endless grind of mindless, massively-multiplayer treadmills.
You’ve just gotta love those angry indie game makers ^_^; Overall, a novel, entertaining and highly addictive puzzle game made by a group who can really write an FAQ rant.